Sokoban is a classic puzzle game. I'm sure everybody had a chance to play some version or clone of it, be it on the ancient DOS or a modern mobile platform. However, Duck Roll is not about a young lad who pushes boxes into arbitrarily predetermined spots. This game is about a cubic duck head that wants to roll into a pit. However morbid this premise might sound, in actuality, the visual design is lighthearted so that it does not provoke any stomach churning during gameplay.
The game consists of 128 levels in which you will need to guide a squarish duck head towards the goal. The way is seldom open though. Acting as obstacles, as well as tools, are different boxes, logs, stones and even bombs, which can be pushed around, each having a distinctive characteristic or featuring a special effect.
The 3D aspect of Duck Roll is put into practice through many of the puzzles featuring two elevation levels. In this way, blocks often become necessary pieces to solving the problem.
But we're not only talking about solving puzzles but solving them in the least amount of roll... um, moves. This optional limitation adds a second layer to every logical problem and doubles the game's life without imposing any unnecessary condition for progression.
Although everything seems fine in the art department and the gameplay is gratifying, I would add the con that Duck Roll is not optimized very well. Despite its simple graphics, the game might stutter significantly on some devices and even hang a little on fast ones from time to time. Depending on your luck, your experience may vary between negligible hiccups and almost unplayably annoying.
Duck Roll is a cute looking puzzler, with a simple premise and varied puzzle elements. It is a quaint time waster for when commuting. That if your device is strong enough to render the seemingly simplistic graphics.